The abilities granted by the Thievery skill center around criminal pursuits like picking locks and pockets. Thieves tend to accumulate more gold and treasure over time than uninitiated adventurers. Many of these abilities can result in a bounty when used on innocent victims within city limits.

Abilities Gained:

  •    Pickpocket - use STEAL <Target> to attempt to pick the target's pockets (rank 1)       
  •    Disable Traps - you are able to disarm some traps you encounter (rank 3)       
  •    Poison Weapon - use POISON to coat a weapon with damaging venom (rank 5)       
  •    Pick Locks - use PICK to attempt to open a locked door or treasure chest (rank 8)                 
  •    Peek - use PEEK <Target> on a player to see their inventory or on a monster to see potential drops (rank 9)       
  •    Hidden Pockets - increases the amount of items you can carry by 5 (rank 10)       
  •    Crime Wave - you are able to temporarily avoid bounties while committing crimes (rank 12)       
  •    Palm - use PALM instead of GET or TAKE to pick up items or gold without anyone seeing (rank 12)       
  •    Cutpurse - the amount of gold you carry increases your surge rating (rank 14)                   
  •    Avarice - increases your chance of finding additional loot (rank 17)                   
  •    Coup De Grace - you will always critically strike against immobile targets (rank 20)                       
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