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Gameplay and Commands
Asteria is a MUD (Multi-User Dungeon), also known as a text-based role-playing game. A MUD client or similar program is required to connect to the game: asteriamud.com port:1111 -
Maps
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Temples and Gods
The Three Great Beings together created the universe of Asteria and all that is. Yan the Creator, the Wheel of Light -
Items
Asteria has a variety of unique items to discover and interact with. Armor, clothing and accessories can be worn using the WEAR command. -
Wild Enclave
The Wild Enclave is one of the four main guilds, and many travelers would call them the most feared. These are mortals who have either grown up entirely in the wild or spent the majority -
Army of Rhojidan
The Army of Rhojidan is the largest and most elite army known to the realms. Also one of the four main guilds, they are funded by the city of Rhojidan and are charged with many -
Sinshade Family
The Sinshade Family, one of the four main guilds, are the descendants of an ancient group of rogues and assassins in the city of Rhojidan, banded together to increase their wealth and influence. The guild -
University of Arcana
The University of Arcana is one of the four main guilds and is located in the northern part of the island city of Kalmyr. Founded by the original elves, the University is primarily known for -
Elves
Elves are usually very tall and slender. They have long ears and are often fair in skin, eye and hair color. Most elves are highly intelligent and innately skilled with magic. They founded the University -
Half-Elves
Half-elves are nearly as common as humans and most look exactly like them, with pointy ears being their only elven feature. Half-elves are often spiritual, adventurous and brave. Although they can be found -
Dwarves
Dwarves are usually short, stocky and strong. They possess unusually high stamina and resilience, making them excellent fighters, as well as drinkers. Often proficient in blacksmithing and engineering, the dwarves also constructed Brunmar, the underground -
Humans
Humans are the most common of mortal races, varying widely in appearance. They make up most of the population of Rhojidan, but are still found everywhere and have no singular home. Humans are remarkably driven -
Thievery
The abilities granted by the Thievery skill center around criminal pursuits like picking locks and pockets. Thieves tend to accumulate more gold and treasure over time than uninitiated adventurers. Many of these abilities can result -
Schools of Magic
These schools can be learned by anyone and are taught at the University of Arcana in the city of Kalmyr. Some guilds offer unique spells of their own. -
Half-Orcs
Half-orcs are often taller and more muscular than the average human, with very thick, dark green skin similar to the larger full-blooded orc's. Half-orcs mostly live among humans and other common -
Divinity Magic
Divinity Magic centers around the use of ancient rituals, prayers and incantations which attempt to entreat the immortal and spiritual forces of the realms. Spells Gained: Smite - lashes the target with divine energy (rank 1 -
Gnomes
The tallest gnomes are usually two or three feet tall. Most are very quick both mentally and physically. Gnomes are very friendly and sociable, and rather manipulative when necessary. They're often successful in politics -
Weapon and Shield
The Weapon and Shield skill centers around attacking with a weapon in your right hand while blocking incoming attacks with a shield in your left hand. Abilities Gained: Shield Block - you have a chance to -
Necromancy Magic
The school of Necromancy Magic involves communion with death and darkness. The spells cast may be destructive or beneficial, but always involve ghastly and abominable means. Spells Gained: Deathly Chill - deals cold damage over time -
Alteration Magic
Students of Alteration Magic attempt to harness and manipulate the very fabric of space and time, as well as the unseen, arcane energies present throughout the universe. Spells Gained: Arcane Bolt - launches a bolt of -
Enchantment Magic
The school of Enchantment Magic often focuses on conjuring beneficial magical energies, as well as the imbuement of living or inanimate targets with mysterious charms. Spells Gained: Transmogrify - transforms the target monster into a harmless -
Evocation Magic
Students of Evocation Magic harness the magical forces of the elements, weaving spells that can be both destructive and protective, as well as chaotic and unpredictable. Spells Gained: Fireball - hurls a ball of fire at -
Goblins
Goblins are usually three or four feet tall, hairless and have bright green skin. They can be very clever and cunning, but their true nature is often rather rude and unpleasant. Goblins are civilized enough -
Survival
The Survival skill centers around your self-sufficiency, resourcefulness and ability to survive dangerous encounters. Abilities Gained: Natural Resistance - increases resistance to fire, cold, lightning and poison (rank 1), Campfire - create a campfire in the -
Naturalism Magic
Students of Naturalism Magic tap into the magical essence of nature, including the regenerative powers found throughout all life, as well as the destructive forces of the earth in its ever-changing state. Spells Gained
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