'The school of Necromancy Magic involves communion with death and darkness. The spells cast may be destructive or beneficial, but always involve ghastly and abominable means.
Spells Gained:
- Deathly Chill - deals cold damage over time and reduces the target's damage dealt
- Willow Wisp - conjures a ghostly light to provide sight and increase spell power
- Fear - causes all monsters in the room to become afraid
- Raise Dead - uses body parts to create undead minions to fight for the caster
- Syphon Soul - drains life from the target and gives it to the caster
- Hex - curses the target, draining their mana and increasing damage taken
- Soul Trap - conjures a gem when the monster dies so it can be summoned as a pet
- Demon Hide - forms a thick, demonic hide around the caster, increasing max health
- Dark Prowess - shadows imbue the target with dark power, increasing their damage done
- Ancient Plague - inflicts the target with a disease which can spread to others