No edit summary Tag: Visual edit |
No edit summary Tag: Visual edit |
||
Line 5: | Line 5: | ||
* [[Willow Wisp]] - conjures a ghostly light to provide sight and increase spell power |
* [[Willow Wisp]] - conjures a ghostly light to provide sight and increase spell power |
||
* Fear - causes all monsters in the room to become afraid |
* Fear - causes all monsters in the room to become afraid |
||
− | * Soul Trap - conjures a gem when the |
+ | * Soul Trap - conjures a gem when the monster dies so it can be summoned as a pet |
* Syphon Soul - drains life from the target and gives it to the caster |
* Syphon Soul - drains life from the target and gives it to the caster |
||
* Animate Dead - uses body parts to create undead minions to fight for the caster |
* Animate Dead - uses body parts to create undead minions to fight for the caster |
Revision as of 19:25, 5 June 2018
The school of Necromancy Magic involves communion with death and darkness. The spells cast may be destructive or beneficial, but always involve ghastly and abominable means.
Spells Gained:
- Deathly Chill - deals cold damage over time and reduces the target's damage dealt
- Willow Wisp - conjures a ghostly light to provide sight and increase spell power
- Fear - causes all monsters in the room to become afraid
- Soul Trap - conjures a gem when the monster dies so it can be summoned as a pet
- Syphon Soul - drains life from the target and gives it to the caster
- Animate Dead - uses body parts to create undead minions to fight for the caster
- Demon Hide - forms a thick, demonic hide around the caster, increasing max health
- Dark Prowess - shadows imbue the target with dark power, increasing their damage done
- Ancient Plague - inflicts the target with a disease which can spread to others