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Spells Gained:
 
Spells Gained:
*    Deathly Chill                 
+
*    Deathly Chill - deals cold damage and causes weakness to the target                 
*    Soul Trap                     
+
*    Soul Trap - conjures a gem when the target monster dies, allowing you to summon it later as a pet                     
*    Dark Prowess               
+
*    Dark Prowess - shadows imbue the target with dark power, increasing their damage done               
*    Willow Wisp                 
+
*    Willow Wisp - conjures a ghostly light, allowing the friendly target to see and be seen in the dark                 
*    Demon Hide                 
+
*    Demon Hide - forms a thick, demonic hide around the caster, temporarily increasing max health                 
*    Fear                         
+
*    Fear - causes all monsters in the room to become afraid                         
*    Syphon Soul             
+
*    Syphon Soul - drains life from the target and gives it to the caster             
*    Shadow Spiders       
+
*    Shadow Spiders - turns the nearby shadows spider minions who fight as pets       
*    Blood Rain               
+
*    Blood Rain - deals damage over time to all monsters in the room who are not undead               

Revision as of 08:19, 29 January 2018

The school of Necromancy Magic involves communion with death and darkness. The spells cast may be destructive or beneficial, but always involve ghastly and abominable means.

Spells Gained:

  •    Deathly Chill - deals cold damage and causes weakness to the target                 
  •    Soul Trap - conjures a gem when the target monster dies, allowing you to summon it later as a pet                     
  •    Dark Prowess - shadows imbue the target with dark power, increasing their damage done               
  •    Willow Wisp - conjures a ghostly light, allowing the friendly target to see and be seen in the dark                 
  •    Demon Hide - forms a thick, demonic hide around the caster, temporarily increasing max health                 
  •    Fear - causes all monsters in the room to become afraid                         
  •    Syphon Soul - drains life from the target and gives it to the caster             
  •    Shadow Spiders - turns the nearby shadows spider minions who fight as pets       
  •    Blood Rain - deals damage over time to all monsters in the room who are not undead