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Spells Gained: |
Spells Gained: |
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− | * Deathly Chill |
+ | * Deathly Chill - deals cold damage and causes weakness to the target |
− | * Soul Trap |
+ | * Soul Trap - conjures a gem when the target monster dies, allowing you to summon it later as a pet |
− | * Dark Prowess |
+ | * Dark Prowess - shadows imbue the target with dark power, increasing their damage done |
− | * Willow Wisp |
+ | * Willow Wisp - conjures a ghostly light, allowing the friendly target to see and be seen in the dark |
− | * Demon Hide |
+ | * Demon Hide - forms a thick, demonic hide around the caster, temporarily increasing max health |
− | * Fear |
+ | * Fear - causes all monsters in the room to become afraid |
− | * Syphon Soul |
+ | * Syphon Soul - drains life from the target and gives it to the caster |
− | * Shadow Spiders |
+ | * Shadow Spiders - turns the nearby shadows spider minions who fight as pets |
− | * Blood Rain |
+ | * Blood Rain - deals damage over time to all monsters in the room who are not undead |
Revision as of 08:19, 29 January 2018
The school of Necromancy Magic involves communion with death and darkness. The spells cast may be destructive or beneficial, but always involve ghastly and abominable means.
Spells Gained:
- Deathly Chill - deals cold damage and causes weakness to the target
- Soul Trap - conjures a gem when the target monster dies, allowing you to summon it later as a pet
- Dark Prowess - shadows imbue the target with dark power, increasing their damage done
- Willow Wisp - conjures a ghostly light, allowing the friendly target to see and be seen in the dark
- Demon Hide - forms a thick, demonic hide around the caster, temporarily increasing max health
- Fear - causes all monsters in the room to become afraid
- Syphon Soul - drains life from the target and gives it to the caster
- Shadow Spiders - turns the nearby shadows spider minions who fight as pets
- Blood Rain - deals damage over time to all monsters in the room who are not undead