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+ | The school of Necromancy Magic involves communion with death and darkness. The spells cast may be destructive or beneficial, but always involve ghastly and abominable means. |
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− | Spells Gained: |
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+ | |||
− | * Summon Imp |
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+ | [http://asteriamud.wikia.com/wiki/Schools_of_Magic Spells] Gained: |
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− | * Deathly Chill |
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− | * |
+ | * [[Deathly Chill]] - deals cold damage over time and reduces the target's damage dealt (rank 1) |
− | * |
+ | * [[Willow Wisp]] - conjures a ghostly light to provide sight and increase spell power (rank 3) |
− | * |
+ | * [[Fear]] - causes the target to become afraid and unwilling to fight (rank 5) |
− | * |
+ | * [[Raise Dead]] - uses body parts to create undead minions to fight for the caster (rank 7) |
− | * |
+ | * [[Syphon Soul]] - drains life from the target and gives it to the caster (rank 10) |
− | * |
+ | * [[Hex]] - curses the target, draining their mana and increasing damage taken (rank 13) |
+ | * [[Soul Trap]] - conjures a gem when the monster dies so it can be summoned as a pet (rank 14) |
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− | * Shadow Spiders |
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− | * |
+ | * [[Demon Hide]] - forms a thick, demonic hide around the caster, increasing max health (rank 16) |
+ | * [[Dark Prowess]] - shadows imbue the target with dark power, increasing their damage done (rank 17) |
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+ | * [[Ancient Plague]] - inflicts the target with a disease which can spread to others (rank 20) |
Latest revision as of 05:16, 22 June 2019
The school of Necromancy Magic involves communion with death and darkness. The spells cast may be destructive or beneficial, but always involve ghastly and abominable means.
Spells Gained:
- Deathly Chill - deals cold damage over time and reduces the target's damage dealt (rank 1)
- Willow Wisp - conjures a ghostly light to provide sight and increase spell power (rank 3)
- Fear - causes the target to become afraid and unwilling to fight (rank 5)
- Raise Dead - uses body parts to create undead minions to fight for the caster (rank 7)
- Syphon Soul - drains life from the target and gives it to the caster (rank 10)
- Hex - curses the target, draining their mana and increasing damage taken (rank 13)
- Soul Trap - conjures a gem when the monster dies so it can be summoned as a pet (rank 14)
- Demon Hide - forms a thick, demonic hide around the caster, increasing max health (rank 16)
- Dark Prowess - shadows imbue the target with dark power, increasing their damage done (rank 17)
- Ancient Plague - inflicts the target with a disease which can spread to others (rank 20)