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The school of Necromancy Magic involves communion with death and darkness. The spells cast may be destructive or beneficial, but always involve ghastly and abominable means.
Spells Gained:
 
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*    Summon Imp                 
 
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[http://asteriamud.wikia.com/wiki/Schools_of_Magic Spells] Gained:
*    Deathly Chill                 
 
*    Soul Trap                     
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*    [[Deathly Chill]] - deals cold damage over time and reduces the target's damage dealt (rank 1)                 
*    Dark Prowess               
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*    [[Willow Wisp]] - conjures a ghostly light to provide sight and increase spell power (rank 3)                     
*    Willow Wisp                 
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*    [[Fear]] - causes the target to become afraid and unwilling to fight (rank 5)                     
*    Demon Hide                 
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*    [[Raise Dead]] - uses body parts to create undead minions to fight for the caster (rank 7)                     
*    Fear                         
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*    [[Syphon Soul]] - drains life from the target and gives it to the caster (rank 10)                     
*    Syphon Soul             
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*    [[Hex]] - curses the target, draining their mana and increasing damage taken (rank 13)                     
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*    [[Soul Trap]] - conjures a gem when the monster dies so it can be summoned as a pet (rank 14)               
*    Shadow Spiders       
 
*    Blood Rain               
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*    [[Demon Hide]] - forms a thick, demonic hide around the caster, increasing max health (rank 16)               
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*    [[Dark Prowess]] - shadows imbue the target with dark power, increasing their damage done (rank 17)               
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*    [[Ancient Plague]] - inflicts the target with a disease which can spread to others (rank 20)                 

Latest revision as of 05:16, 22 June 2019

The school of Necromancy Magic involves communion with death and darkness. The spells cast may be destructive or beneficial, but always involve ghastly and abominable means.

Spells Gained:

  •    Deathly Chill - deals cold damage over time and reduces the target's damage dealt (rank 1)                 
  •    Willow Wisp - conjures a ghostly light to provide sight and increase spell power (rank 3)                     
  •    Fear - causes the target to become afraid and unwilling to fight (rank 5)                     
  •    Raise Dead - uses body parts to create undead minions to fight for the caster (rank 7)                     
  •    Syphon Soul - drains life from the target and gives it to the caster (rank 10)                     
  •    Hex - curses the target, draining their mana and increasing damage taken (rank 13)                     
  •    Soul Trap - conjures a gem when the monster dies so it can be summoned as a pet (rank 14)               
  •    Demon Hide - forms a thick, demonic hide around the caster, increasing max health (rank 16)               
  •    Dark Prowess - shadows imbue the target with dark power, increasing their damage done (rank 17)               
  •    Ancient Plague - inflicts the target with a disease which can spread to others (rank 20)