The Marksmanship skill centers around the use of ranged combat weapons such as bows and crossbows. These weapons do not require you to ADVANCE on the target before you ATTACK.

Abilities Gained:

  • Ranged Weaponry - increases damage and surge when attacking with bows and crossbows
  • Aim - use AIM, wait and then FIRE, holding longer to increase the next attack
  • Clean Kill - bows and crossbows deal more damage against targets with full health
  • Rapid Fire - if you AIM for 6 seconds before you FIRE, attack speed is temporarily increased
  • Hobble Shot - attacks with bows and crossbows will slow targets engaging you
  • Precision - your ranged attacks ignore some armor against immobile targets
  • Tether Shot - use TETHER to fire a shot which prevents a target from flying or advancing
  • Volley - fires a volley of arrows or bolts, attacking all monsters you're not engaging
  • Trick Quiver - allows you to enhance your arrows or bolts with an elemental attack
  • Perfect Aim - damage taken will not break your focus while aiming