Calm is learned in the Illusion school of magic.
Cast and Target <Monster> to cause a hostile monster to become nonhostile.
Cast and Target <Player> to remove an ally's adrenaline timer.
Calm is learned in the Illusion school of magic.
Cast and Target <Monster> to cause a hostile monster to become nonhostile.
Cast and Target <Player> to remove an ally's adrenaline timer.