The Acrobatics skill centers around swiftness and grace of movement. Acrobatic abilities involve dodging, avoiding traps, retreating more effectively, light armor proficiency and other areas.

Abilities Gained:

  •    Light Armor Proficiency - increases attack power based on dodge rating             
  •    Initiative - your damage is temporarily increased after entering combat                 
  •    Kip-up - you can quickly spring up to your feet after being knocked prone                 
  •    Dodge - each cloth or light armor piece increases your chance to dodge incoming attacks                     
  •    Mobility - use RETREAT <Direction> to flee toward a specific direction from combat                           
  •    Water Walking - your agility allows you to gracefully walk across the surface of the water                 
  •    Flanking - temporarily gain an advantageous position in battle whenever you dodge                 
  •    Battle Rhythm - your damage is increased while you are successfully avoiding attacks           
  •    Improved Initiative - your critical strike damage is greatly increased after entering combat           
  •    Tumble - use TUMBLE while wearing only cloth or light armor to briefly dodge all attacks